make CSQC support the >0.05s/<0.0005s handling of standard player physics so CSQC...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 Dec 2011 15:54:33 +0000 (15:54 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 Dec 2011 15:54:33 +0000 (15:54 +0000)
commit850a1f8aea8389d12f32d95ff948e255a32033ba
tree2b5be706ee49571a31100b7563aebd5ad7dbbbf0
parenta8f76978b47509a4f9ca333a8bf71d87b1dd6e6f
make CSQC support the >0.05s/<0.0005s handling of standard player physics so CSQC code doesn't have to

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11622 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c
client.h
clvm_cmds.c