sprite tracking distance fix; update inverse view matrix before rendering a scene...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 28 Dec 2007 17:39:13 +0000 (17:39 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 28 Dec 2007 17:39:13 +0000 (17:39 +0000)
commit92bf206f9d564780e4f7689c01b48e935afde55f
treed7aa2bd27f96edb835a6d991e9681f7448c0601e
parentab454d3574e2c123c8315f434b419bf2466f45ca
sprite tracking distance fix; update inverse view matrix before rendering a scene, as preceding code may have changed it

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7877 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_sprites.c