optimized rtlighting passes by using RSurf_DrawBatch_Simple, this took a lot of code...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 1 May 2006 12:05:34 +0000 (12:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 1 May 2006 12:05:34 +0000 (12:05 +0000)
commit950178bb27b243c35614b0f0a9c586fe6b8cb28e
tree72dd328f5fc3fcad825a9cb0e92cebb67a7bcb49
parentbc57153813b23cf3195adcb6b01e25345441ed6c
optimized rtlighting passes by using RSurf_DrawBatch_Simple, this took a lot of code restructuring but the resulting code is definitely a lot faster
fixed bugs in RSurf_DrawBatch_Lightmap related changes

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6343 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_shadow.c
r_shadow.h
render.h