v_yshearing: Make the cvar take the max angle to apply the effect to; remove the...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 7 Mar 2016 21:36:27 +0000 (21:36 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 7 Mar 2016 21:36:27 +0000 (21:36 +0000)
commit9a443db93cbbd3419f9b53714cbbdc1409342d13
tree232b8b884b8f05aeb0b195f8700cb75e9d005a5b
parent953f1f8feaa55e272118605371c13bf0f68585da
v_yshearing: Make the cvar take the max angle to apply the effect to; remove the in_pitch hack for this as it is no longer needed then.

This makes Y shearing mode actually useful together with higer FOV (less
noticeable distortion).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12247 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c
clvm_cmds.c
mathlib.c
mathlib.h
matrixlib.c
matrixlib.h
view.c