1. network sv_gameplayfix_gravityunaffectedbyticrate to the client, and predict properly
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 5 Apr 2010 13:47:58 +0000 (13:47 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 5 Apr 2010 13:47:58 +0000 (13:47 +0000)
commit9b64f9e9a888f325fb7499271bb0098ac4f07da1
tree13cf31093371338fd19955c1edb3e916f2d21500
parenta958e8cfe4940aaceefe6a66b0a2ff38f85b89f3
1. network sv_gameplayfix_gravityunaffectedbyticrate to the client, and predict properly
2. new cvar sv_gameplayfix_nogravityonground (also supported by cl_movement)

When that cvar is activated, walking on downward slopes is a little bumpy.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10069 d7cf8633-e32d-0410-b094-e92efae38249
cl_input.c
quakedef.h
server.h
sv_main.c
sv_phys.c