modified surface renderer batching to batch all lightmapped surfaces with the same...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 21 Feb 2007 11:55:37 +0000 (11:55 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 21 Feb 2007 11:55:37 +0000 (11:55 +0000)
commit9c0b5b3f72496c071a4c4740dc21d1b0c5d5eae0
tree08a89c92dd75cfcedc4d190e5a8d7ba915911585
parent174d8329f84ed718f848273e1e730c60b6d93a28
modified surface renderer batching to batch all lightmapped surfaces with the same texture together, rather than a separate batch for each lightmap texture, this means that the lightmap switching overhead is lower than before, no apparent improvement in benchmarks though

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6883 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
render.h
todo