removed directional shading on explosions because it was a nuisance to maintain ...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 May 2003 18:20:52 +0000 (18:20 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 26 May 2003 18:20:52 +0000 (18:20 +0000)
commit9ee94ea2790fab90049c54c31941573802180ca6
tree12912c0a8dbf8641307ce968a439ccb203a6410f
parentd6960d8ca04864a002e6f8a941c42dd06cb6c0fb
removed directional shading on explosions because it was a nuisance to maintain (and strangely they seem to look better now)
explosion rendering now supports gl_mesh_copyarrays 0

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3048 d7cf8633-e32d-0410-b094-e92efae38249
r_explosion.c