Fix multiple bugs with r_viewscale in r_shadow_deferred and r_bloom - they were relyi... master
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 31 May 2020 05:41:15 +0000 (05:41 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 31 May 2020 05:41:15 +0000 (05:41 +0000)
commitd800862043f89edbd21329121dc444412d8b5b66
treeda2d798a2b48e36ae6fbcb18796001cb3ee2665a
parentd3a68bf3fb2f111295db33d474a4522660605902
Fix multiple bugs with r_viewscale in r_shadow_deferred and r_bloom - they were relying on vid.width/vid.height rather than r_fb.screentexturewidth/r_fb.screentextureheight.

Thanks to Cloudwalk for debugging this a fair bit already.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12615 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_shadow.c