fix a severe texture corruption and crash case when using vid_dx9 1 is used with...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 17 Apr 2013 02:46:57 +0000 (02:46 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 17 Apr 2013 02:46:57 +0000 (02:46 +0000)
commita38c129ff5ec67a0fabc260b59d12922ebb497d8
tree724a9b2c5a56a12bc80007008ca7d6cc8a2b2ea7
parentcd63746d0f88ccbc279bc61cbcf3dfd400437bc0
fix a severe texture corruption and crash case when using vid_dx9 1 is used with vid_sRGB 1
work around a crash when using vid_dx9 1 with vid_stereobuffer 1 (this needs a better fix, D3D9 does not support this)
fix a warning in C++ where a bit flag mask was being passed as a bool

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11942 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
gl_textures.c
snd_main.c