Go back to defining GL enums ourselves rather than relying on SDL_opengl.h on desktop.
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Sep 2018 00:38:26 +0000 (00:38 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 9 Sep 2018 00:38:26 +0000 (00:38 +0000)
commita4a76347315a17203659a6b13c23d4f6bcb5e1de
tree5e78f4bc2c6e2314d1a8eca3deee6d6a3c196532
parent391311f0c11e7b68403d2cdadeb407959a33e455
Go back to defining GL enums ourselves rather than relying on SDL_opengl.h on desktop.

Relying on SDL_opengl.h broke the dedicated server build which does not rely on SDL - having better code isolation of the OpenGL code would make this hack unnecessary.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12459 d7cf8633-e32d-0410-b094-e92efae38249
glquake.h