rewrote mod_collision_bih tracing code, the functions are no longer
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 8 Apr 2011 15:23:10 +0000 (15:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 8 Apr 2011 15:23:10 +0000 (15:23 +0000)
commita50533d4824ceb4c0e45bf988597b2316d0e198e
tree2f458c3af5bcdecb33913a9f4d4f81b25b98ece9
parent4365547c8e4c198fc101125d0403eae1a20b3a82
rewrote mod_collision_bih tracing code, the functions are no longer
recursive (small speed boost), line traces are about 12% faster due to
more precise culling of leafs (the code is however huge and nasty), BIH
TraceBrush is now considerably faster due to the same techniques, it was
previously very unoptimized

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11035 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c