New feature: disableclientprediction == -1.
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 28 Dec 2015 21:20:53 +0000 (21:20 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 28 Dec 2015 21:20:53 +0000 (21:20 +0000)
commita57baa2e50392b2f2d30623101af36deb0486a19
tree7156d8372ec6ce4e5863bf7f07978e4979332147
parenteef1f18035e32aa86618aa3e8c3a20a604559730
New feature: disableclientprediction == -1.

This forces client prediction in cases DP's own client side prediction cannot
handle, in particular, in case of non-WALK movetypes on a player entity.

To be useful, this requires CSQC code to perform player prediction instead.

From: Mario <mario@smbclan.net>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12238 d7cf8633-e32d-0410-b094-e92efae38249
dpdefs/dpextensions.qc
sv_phys.c
sv_user.c