New alternative to fullbright: r_fullbright_directed.
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 5 Apr 2018 20:43:02 +0000 (20:43 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 5 Apr 2018 20:43:02 +0000 (20:43 +0000)
commita79257eab1a7bf88d4403dc6da01063f813f9e71
tree2f5283565bb7ed719ec2c21c5f754253d00d08fb
parentf4fad9dbeda77dc25174c242f04c5abe88fafaf9
New alternative to fullbright: r_fullbright_directed.

Set this to 1, and anything EF_FULLBRIGHT or fullbright due to
r_fullbright or unlit map (but specifically not sprites and surfaces
with surfaceparm nolightmap) will have a directional effect applied to
them.

This mode is intended for testing maps in early development, and should
not be used for normal gameplay (although it should be rather harmless
there).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12364 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c