factor out skeletal animation transform generation so that it can be reused
authoreihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 26 Mar 2013 19:34:00 +0000 (19:34 +0000)
committereihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 26 Mar 2013 19:34:00 +0000 (19:34 +0000)
commita86f2139beecdb548c90b37abab5132b985833c6
tree2d36641dab145ce2c4e099c1a27dba1e290d54cb
parent17f95319455e01172cfdd806c8b7bc97064203fc
factor out skeletal animation transform generation so that it can be reused

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11927 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
mod_skeletal_animatevertices_generic.c
model_alias.c
model_alias.h