made bmodel trails (if anyone ever dares to try them) come from the center of the...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 May 2005 08:38:51 +0000 (08:38 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 May 2005 08:38:51 +0000 (08:38 +0000)
commitab2cfe0b43fb9f80cff4d8807e40d6524ee1bae5
tree6bdf330e583ccb4304a878ad32aebb7027e62edd
parent078b13298c7f4f079ef4159d524848a79d172fae
made bmodel trails (if anyone ever dares to try them) come from the center of the bmodel, this also cleaned up the sound code (and fixed a weird bug with a sound played in the same frame as an entity is removed)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5358 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c
snd_main.c