make SPR_LABEL use neither depth test nor fog; make R_Draw_Sprite not fog nodepthtest...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 28 Dec 2007 16:36:48 +0000 (16:36 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 28 Dec 2007 16:36:48 +0000 (16:36 +0000)
commitab454d3574e2c123c8315f434b419bf2466f45ca
tree3fbcf71943dce2035f4ac380586413d270c5d132
parent56598acc94728f712285bfa8fba33c51593b0146
make SPR_LABEL use neither depth test nor fog; make R_Draw_Sprite not fog nodepthtest sprites at all because they can be treated as HUD items

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7876 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_sprites.c