migrated surface list iteration into the RenderLighting paths for more efficient...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 7 Sep 2005 16:07:47 +0000 (16:07 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 7 Sep 2005 16:07:47 +0000 (16:07 +0000)
commitacd1ebb2517eb90c6ea4174d1e7e8e8847905604
tree907e1d37a986994aafc5f18086f4396f1a4c6293
parent621a8739ffcb6a3dd5dadbf6417ed0b7a9cc3e73
migrated surface list iteration into the RenderLighting paths for more efficient handling of surfaces, this increased GLSL performance, and vertex lighting performance (rewrote most of it), dot3 path is still quite slow however

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5694 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
r_shadow.c
r_shadow.h