make color averaging use 64bit integers, instead of 32bit ones, as they wrap on 512x5...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 9 Dec 2008 11:39:06 +0000 (11:39 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 9 Dec 2008 11:39:06 +0000 (11:39 +0000)
commitaec7c7012b72c33284cd70b9aa313c6873104eb2
treee5dfbc8e076b83a939a863bd120d155267c2c480
parent2d375b6482c51a1a42ecbf95c1798082b3aee9bd
make color averaging use 64bit integers, instead of 32bit ones, as they wrap on 512x512 images

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8585 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c