fixed a bug where the loading plaque caused front buffer rendering of all later stere...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 Apr 2007 05:25:18 +0000 (05:25 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 Apr 2007 05:25:18 +0000 (05:25 +0000)
commitb057bc7bb90766d9211c4efaf8969a18a0f9db63
tree918b43d4d7016b8edabae4f26a6498bb89724082
parent83959525309b69a838b4a73e9ea9920c33b4f95f
fixed a bug where the loading plaque caused front buffer rendering of all later stereo views (glDrawBuffer was not being set in stereo rendering, except when vid_stereobuffer was used)
swapped left/right views so that positive values for r_stereo_separation produce normal stereo, not cross-eyed
added r_stereo_angle cvar based on a patch from Thomas Spriggs, this allows you to make the views look different directions, in addition to the existing offset capability

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7057 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c