added texmatrix[] to rmeshstate_t and removed R_Mesh_TextureMatrix function
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 13 Mar 2004 23:26:17 +0000 (23:26 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 13 Mar 2004 23:26:17 +0000 (23:26 +0000)
commitb2a1ec8cb2a845e6440d0dbc5a9a84464f3deecc
tree2c937058292f9465b11f28d685de8e003df1b792
parent18b05eb44de9b25ecedffd2bf78388df270b07ae
added texmatrix[] to rmeshstate_t and removed R_Mesh_TextureMatrix function
reorganized water rendering code to make it a lot less confusing (especially the r_watershader code)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4014 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
gl_rsurf.c
r_sky.c