fix a serious issue with CSQC frametime being non-zero on both calls
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 7 Jul 2013 06:42:11 +0000 (06:42 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 7 Jul 2013 06:42:11 +0000 (06:42 +0000)
commitb941207315be4d71624526b275cb98e261617457
treeeb2d31152612a64cf487eeb745f3f6d655cca787
parent7ede7d55a54dcc911d129f63955fe28550c6c694
fix a serious issue with CSQC frametime being non-zero on both calls
when using stereo rendering, it is now zero on the second eye so that
frametime does not lie

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11964 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
csprogs.c
render.h