rewrote r_speeds stats code, now uses renderstats global structure rather than indivi...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 23 Oct 2005 06:36:05 +0000 (06:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 23 Oct 2005 06:36:05 +0000 (06:36 +0000)
commitba778de98fff820dc678eaf1aeb64616feebf725
tree815916026447866b1f739895e0d21f7a4a78ea3d
parent305d3e01cc2f725efca88f72d1d1fa269cb31680
rewrote r_speeds stats code, now uses renderstats global structure rather than individual c_ global variables, this makes maintenance a lot easier, additionally changed all the stats to be more representitive of how the engine actually works (counting entities instead of models/bmodels/sprites separately, among other changes), condensed r_speeds stats display to fewer lines

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5756 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
cl_screen.c
gl_backend.c
gl_rmain.c
gl_rsurf.c
r_light.c
r_shadow.c
r_sprites.c
render.h