gl_texturecompression is no longer required for TEXF_COMPRESS flag to
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 3 May 2011 17:41:59 +0000 (17:41 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 3 May 2011 17:41:59 +0000 (17:41 +0000)
commitbe26fc71ecb2980b8a33ada15c06545cc5b52784
tree2bba7b12443fdd4aa49990b0c52be023ecebeff5
parent2c92bb5623c37c0fcbc64e6d3a6e6a3febc9ce5b
gl_texturecompression is no longer required for TEXF_COMPRESS flag to
work - this cvar is now checked by the callers, so r_font_compress is
independent of it now
added r_texture_dds_save 2 setting which saves dds files even for
uncompressed textures, allowing one to completely skip source art files

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11097 d7cf8633-e32d-0410-b094-e92efae38249
ft2.c
gl_draw.c
gl_rmain.c
gl_textures.c
r_textures.h