Added v_isometric cvars, this mode is mostly a curiosity but it's useful for testing...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 14 Apr 2018 06:54:35 +0000 (06:54 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 14 Apr 2018 06:54:35 +0000 (06:54 +0000)
commitc045878e6948f00e52f17c9df6beefa2dfdfd868
tree76b4d780851a12ac31be5be6a4104d5a0cca98f0
parenta6984b2a055eb337d57a8c4198fa9a9bb238cd8c
Added v_isometric cvars, this mode is mostly a curiosity but it's useful for testing engine compatibility with non-perspective rendering.

Fixed a few bugs where distance culling was misbehaving with non-perspective rendering.

Make r_refdef.view.ismain more useful - it's now cleared after R_RenderView rather than before, so R_RenderView can make use of it (for r_motionblur ghost texture updates and anything else that wants to happen just on the main view).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12396 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
cl_screen.c
clvm_cmds.c
csprogs.c
gl_rmain.c
gl_rsurf.c
view.c