implemented gpu-skinning (vertex shader skeletal animation), can be
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 16 Jan 2013 14:23:31 +0000 (14:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 16 Jan 2013 14:23:31 +0000 (14:23 +0000)
commitc2e80277d20d64e0da8ea14523eed5af1f3120dd
tree2a906065ef72eb993a5fd71fb31f505c97c7d210
parentdaeb1932c1d2ec1eefde9ef89e93ed912d8d19d2
implemented gpu-skinning (vertex shader skeletal animation), can be
disabled by turning off the r_glsl_skeletal cvar

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11881 d7cf8633-e32d-0410-b094-e92efae38249
client.h
dpsoftrast.h
gl_backend.c
gl_backend.h
gl_rmain.c
model_alias.c
model_shared.c
model_shared.h
render.h
shader_glsl.h