improved server handling of multiple packets per client physics frame (as would be...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 15 Feb 2006 03:09:37 +0000 (03:09 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 15 Feb 2006 03:09:37 +0000 (03:09 +0000)
commitc3001ce26f2c2fd69caa6af345ccca1d4376f4e5
tree1026e42f12c22f1a36d30c6c40c6ae220c93ef9e
parente933ad8188ac4bf949fb311039b059ec624a2a7e
improved server handling of multiple packets per client physics frame (as would be the case if the client sends more frames per second than the server sends to it)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5984 d7cf8633-e32d-0410-b094-e92efae38249
sv_phys.c
sv_user.c