if a (supposedly) quake sky texture is not 128x256, upload it just as a solid layer
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 20 Oct 2004 13:30:42 +0000 (13:30 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 20 Oct 2004 13:30:42 +0000 (13:30 +0000)
commitc9161c9ec803514be3ccab8dbf574f115d1449b4
treef1c5e6299184cdea3efd975bbf8d02e795115a18
parentca7648679bc8da3054db5505ccbb6443fc76fe3e
if a (supposedly) quake sky texture is not 128x256, upload it just as a solid layer

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4682 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c