changed where vertex coloring is applied in the fragment shader, this fixes problems...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Apr 2006 11:36:20 +0000 (11:36 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Apr 2006 11:36:20 +0000 (11:36 +0000)
commitca2ad226a5261a26d250697d91712bb648cb184b
tree5a1a1e840bf59b07ed87d4667afeae4c122a9975
parent1893466045869dc85faaeb137d3f205a2d118b67
changed where vertex coloring is applied in the fragment shader, this fixes problems with vertex colored surfaces (note: does not help deluxemapping mode, there is another bug affecting that)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6296 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c