change representation of string offsets for allocated strings and engine
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 4 Apr 2010 23:14:40 +0000 (23:14 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 4 Apr 2010 23:14:40 +0000 (23:14 +0000)
commitd0129de1a042fd4244533d2a25663259588a1f8f
treed0a4a5e73aa649aa4c976932bdcd519aca0b3ef1
parentabcd5576e13a2b419d154e63125acfdaffd3d037
change representation of string offsets for allocated strings and engine
buffers to use 0x4000000 as base offset instead of using negative
values, to reduce possibility of && and || operators (which do float
compares to 0 in the vm) breaking on string variables

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10066 d7cf8633-e32d-0410-b094-e92efae38249
prvm_edict.c