3d texcoords now must use rmeshstate_t.pointer_texcoord3f instead of pointer_texcoord...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 15 Mar 2004 07:00:14 +0000 (07:00 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 15 Mar 2004 07:00:14 +0000 (07:00 +0000)
commitd2878a072b9a0399379741b3e19536b7327cb388
tree6e6ad9685436e018d2be0eabfa864e489ce11f1d
parent28b0a330e246a39640743688f0f8ad1fb2c4d247
3d texcoords now must use rmeshstate_t.pointer_texcoord3f instead of pointer_texcoord, this allows texture matrices and such
implemented (broken and disabled) texture matrix optimizations in R_Shadow_RenderLighting, I'm still trying to figure out what is wrong

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4021 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_backend.h
r_shadow.c
todo