2 new cvars: sv_gameplayfix_unstickentities and sv_gameplayfix_unstickplayers to...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 21 Aug 2011 14:55:40 +0000 (14:55 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 21 Aug 2011 14:55:40 +0000 (14:55 +0000)
commitd35a3da5c044ae514578d133eced5a9e8ee17bb0
tree345bb99b19edb5345a998f0b153882215e56f1f8
parent8ab7e82de6aed81dec7da6debee9d4e37cea9c2b
2 new cvars: sv_gameplayfix_unstickentities and sv_gameplayfix_unstickplayers to enable/disable unsticking checks, added a couple of VF_ parms for csqc setview to control fog (so CSQC viewports can have different fog settings). Rearranged fog update (moved all update code from R_UpdateVariables to R_UpdateFog which is called for each viewport render), so can have different fog settings for several viewports. Added back cvar r_transparent_sortmindist.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11289 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
clvm_cmds.c
csprogs.h
gl_rmain.c
meshqueue.c
server.h
sv_main.c
sv_phys.c
svvm_cmds.c