q3 shader parsing now sets more materialflags (such as transparency)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 Mar 2005 10:17:07 +0000 (10:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 Mar 2005 10:17:07 +0000 (10:17 +0000)
commitd4111cc0c01ee922c40750177336dc6469fb040b
tree14a95b1327f069b1e0bb8f28a3a89f169904a1bb
parentea1a30a140048d0ef4c9023d4804bfa57eba9fa8
q3 shader parsing now sets more materialflags (such as transparency)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5091 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c