change shadowmapping atlas from 4096x4096 to 8192x8192 because it looks
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 2 Jan 2017 00:26:06 +0000 (00:26 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 2 Jan 2017 00:26:06 +0000 (00:26 +0000)
commitd4cbc6d4c5fd47818f603ee87941548f75bcd007
tree688f156382611b49d128ce47b6bde6f9903cdb64
parent8aaf40dd53234a67cc8db41c0a1841d77b9e7852
change shadowmapping atlas from 4096x4096 to 8192x8192 because it looks
bad when it has to degrade shadowmap resolution to fit into 4096x4096
some of the time in start.bsp

this texture size is 256MB and should fit on most video cards...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12315 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c