Fix some viewport issues with r_viewfbo and r_bloom by passing view size information...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 13 Apr 2018 05:00:22 +0000 (05:00 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 13 Apr 2018 05:00:22 +0000 (05:00 +0000)
commitde5bb2274041bd0ea98dae9a93419104b50b5465
tree8450bad547ba491856474b9155c354a0dc1cbf56
parent4a43205a0993d496822f3460158a41fd4f96c800
Fix some viewport issues with r_viewfbo and r_bloom by passing view size information when calling the various rendering subsystems - there are still a bunch of bugs but this is a temporary measure before rendertargets are put in.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12389 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
clvm_cmds.c
gl_draw.c
gl_rmain.c
r_shadow.c
r_shadow.h
render.h