Use the model renderer on the UI - this means q3shaders and other material features...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 1 Jul 2018 08:22:40 +0000 (08:22 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 1 Jul 2018 08:22:40 +0000 (08:22 +0000)
commitdf61ed83cc1ab2a3e2fcd220cf89dd0b9d4144af
treef6652e81f1571fda0888b4c905753e8bd09cc166
parent33fb1d11372ce3b1beab0407015535247d6bff14
Use the model renderer on the UI - this means q3shaders and other material features now work.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12438 d7cf8633-e32d-0410-b094-e92efae38249
15 files changed:
cl_main.c
cl_particles.c
clvm_cmds.c
ft2.c
gl_draw.c
gl_rmain.c
gl_rsurf.c
libcurl.c
model_brush.c
model_shared.c
model_sprite.c
r_lightning.c
r_shadow.c
r_sky.c
render.h