alias model (q1/q2/q3) rendering now supports gl_mesh_copyarrays 0 (even caches light...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 24 May 2003 14:53:30 +0000 (14:53 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 24 May 2003 14:53:30 +0000 (14:53 +0000)
commite2aacb31cf7c1c5dbcec7b0ee38070324eb1cb69
tree5f9a5b7423a20bbdf02b5ceae9bebc0f0accd8cd
parent4596c46213ae652af1b2e4bc6b691076cff2c416
alias model (q1/q2/q3) rendering now supports gl_mesh_copyarrays 0 (even caches lighting!) for a speed boost (enough to compensate for the current loss on world rendering), note that only normal rendering uses this so far (more rendering functions to upgrade)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3027 d7cf8633-e32d-0410-b094-e92efae38249
gl_models.c
r_light.c
r_light.h