changed PlayerPrethink/think/PlayerPostThink to occur regardless of movement predicti...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 3 Apr 2007 02:44:30 +0000 (02:44 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 3 Apr 2007 02:44:30 +0000 (02:44 +0000)
commite325f9fd11a67ffd1c0f686c24df1679556d960a
tree6ebff19f09da6a528d7144c9d1658098d1742d9c
parenta3b2810be98f6bbf0d9b27e1dd6c18060cd41f2d
changed PlayerPrethink/think/PlayerPostThink to occur regardless of movement prediction, so they are guarenteed to run every server frame like in quake/quakeworld, only the movement itself is done elsewhere and only for MOVETYPE_WALK cases, this means that animations keep proper sync regardless of prediction timing

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7037 d7cf8633-e32d-0410-b094-e92efae38249
server.h
sv_phys.c
sv_user.c