Configure all of the CL_MeshEntities* meshes the same, the material flags decide...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 7 Apr 2018 19:20:05 +0000 (19:20 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 7 Apr 2018 19:20:05 +0000 (19:20 +0000)
commiteb155f171d675b2c36f09f0bdf348776d2ec2fab
treeb1eb24a3a96703b5b5945c33d9528670b1e34bc3
parent11279e294fa4b5759195d32b2afa2172b55e1f6d
Configure all of the CL_MeshEntities* meshes the same, the material flags decide whether each thing should cast a shadow.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12368 d7cf8633-e32d-0410-b094-e92efae38249
cl_main.c