Transparent sorting: added maxdist and array size cvars which can be tweaked to incre...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 2 May 2011 02:09:59 +0000 (02:09 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 2 May 2011 02:09:59 +0000 (02:09 +0000)
commitec581e708c6874f1e1fa64343421683fd16f8609
treead571b84390ba487d5f08637a726d6a5e11a5077
parente1561444a7528d17961958a23bf9bc64007c8355
Transparent sorting: added maxdist and array size cvars which can be tweaked to increase performance (can give up to 10-20% with no quality loss on scenes with large amount of blended surfaces). Added "dpnortlight" shader keyword which disables full rtlight rendering on a surface, useful with grass which (when blended) can cause deadly speed loss.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11090 d7cf8633-e32d-0410-b094-e92efae38249
cl_particles.c
gl_rmain.c
gl_rsurf.c
meshqueue.c
meshqueue.h
model_brush.h
model_shared.c
model_shared.h