split r_shadow_realtime into r_shadow_realtime_world (which requires stencil) and...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 7 Apr 2003 01:28:47 +0000 (01:28 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 7 Apr 2003 01:28:47 +0000 (01:28 +0000)
commitec6dd5edf7290360f59fe1d6345af69875fbea81
tree303fdc6d9764ac7fb741f0fd5bec13fd2fc24173
parent36d55fc7d6262055e1c0955a65a06c2c498ea52d
split r_shadow_realtime into r_shadow_realtime_world (which requires stencil) and r_shadow_realtime_dlight (which works without stencil)
one bug remains with scissoring dlights without stencil, I'll try to figure out this problem soon

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2924 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
gl_rmain.c
gl_rsurf.c
r_light.c
r_shadow.c
r_shadow.h