fixed bug that was causing prediction to fail periodically in singleplayer games...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 3 Mar 2007 01:37:22 +0000 (01:37 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 3 Mar 2007 01:37:22 +0000 (01:37 +0000)
commitee41b5113491a12c2ae88697452584a62bd60628
treec1e8bf4f80d3c26d45544470a5e67e75c2199438
parent83903eb7d63631e1b0be6395495903b2cf15d1fb
fixed bug that was causing prediction to fail periodically in singleplayer games, especially with cl_maxfps 125 (negative packet times were causing sv_clmovement_minping 0 tests to pass occasionally, disabling prediction, and causing a major stall in input handling)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6936 d7cf8633-e32d-0410-b094-e92efae38249
sv_user.c