Use GL3.2 Core Profile context.
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 12 Aug 2018 22:11:32 +0000 (22:11 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 12 Aug 2018 22:11:32 +0000 (22:11 +0000)
commitf070d358e31542df4f016558be6bf30dfb07aa84
treed1eafac517edac0648ad945b0de9c1402facaa78
parenta22f1a10e5225c4df6387acf73ba5cce918cdea2
Use GL3.2 Core Profile context.

Create and bind a vertex array object at start, since Core Profile requires it, but gains no benefit in performance from using multiple.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12457 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
vid.h
vid_sdl.c
vid_shared.c