GL_ARB_multisampling defs (vid_multisampling) and alpha-to-coverage effect (r_transpa...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 8 May 2011 21:55:18 +0000 (21:55 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 8 May 2011 21:55:18 +0000 (21:55 +0000)
commitf7b0c61e168f52b255e42a9cf26e87bf7be6fc41
treef747940372a44daad50acb36cf7d0fdc9aa9efd5
parent52e0ce1d000e4326978840aff6a4cb3c0a19df6c
GL_ARB_multisampling defs (vid_multisampling) and alpha-to-coverage effect (r_transparent_alphatocoverage) for alphaTest surfaces, which dont use multisampling yet but looks better for most cases, especially for overhead games.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11136 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_rmain.c
glquake.h
vid.h
vid_sdl.c
vid_shared.c