]> de.git.xonotic.org Git - xonotic/darkplaces.git/commit
mostly dynamic GL binding (more needs to be done, but it's closer)
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 4 May 2002 12:04:19 +0000 (12:04 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 4 May 2002 12:04:19 +0000 (12:04 +0000)
commitf8b3aa66d600adec1c48753320d207b2817188d4
treeebb0637452ed1a241d32a6cbe4eb61aad4c7a41a
parent0ce885d03036bf8a2c2f58c1dc3f37345d5d9ac2
mostly dynamic GL binding (more needs to be done, but it's closer)
added gl_mesh_drawmode cvar (3 = drawrangeelements (if available), 2 = drawelements, 1 = arrayelement, 0 = completely manual), 0 should get the 3dfx glquake minigl running...

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1819 d7cf8633-e32d-0410-b094-e92efae38249
gl_backend.c
gl_draw.c
gl_rmain.c
gl_textures.c
glquake.h
vid_shared.c