Remove use of glPolygonStipple - it will need to be reimplemented in the shader using...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 May 2018 01:31:16 +0000 (01:31 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 May 2018 01:31:16 +0000 (01:31 +0000)
commitfbb0a2559c0c5f6b5ff7ff80d028bb72b9cc4ad4
tree3005890c3036419aa64d6515524914b35bb04ff1
parentea165f1fabf5482f920308899a606eef655dfa89
Remove use of glPolygonStipple - it will need to be reimplemented in the shader using discard, or drawn as an overlay over the area.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12429 d7cf8633-e32d-0410-b094-e92efae38249
cl_screen.c
cl_video.c
glquake.h
vid_sdl.c
vid_shared.c