Remove model->surfmesh.shadowmesh which was a vertex-welded version of the regular...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 2 May 2018 07:17:13 +0000 (07:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 2 May 2018 07:17:13 +0000 (07:17 +0000)
commitfe52804d325b7688cab684f2b83ba1106702a2aa
tree5ec8f4fe85d622820fe1712e1ddbeb36ac5b6610
parent4498a86fd5db6f1066559fae990b648ddfe2df22
Remove model->surfmesh.shadowmesh which was a vertex-welded version of the regular surfmesh, we don't need that as we're not computing triangle neighbors as shadow volume support was removed.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12415 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c
model_brush.c
model_shared.h
r_shadow.c