remove unused frametime calculation
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 19 Jun 2005 00:55:58 +0000 (00:55 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 19 Jun 2005 00:55:58 +0000 (00:55 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5444 d7cf8633-e32d-0410-b094-e92efae38249

r_explosion.c

index 04b79f153a21bef1dc8b3b36fd193eb8b2659203..af83b7e26574b42431a391f7351aa15dc815c97b 100644 (file)
@@ -245,10 +245,6 @@ void R_MoveExplosion(explosion_t *e)
 void R_MoveExplosions(void)
 {
        int i;
-       float frametime;
-
-       frametime = cl.time - cl.oldtime;
-
        for (i = 0;i < MAX_EXPLOSIONS;i++)
                if (cl.time < explosion[i].endtime)
                        R_MoveExplosion(&explosion[i]);