network CSQC and network entities separately (should prevent bugs when an entity...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 26 Sep 2009 18:15:41 +0000 (18:15 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 26 Sep 2009 18:15:41 +0000 (18:15 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9243 d7cf8633-e32d-0410-b094-e92efae38249

protocol.c
protocol.h
server.h
sv_main.c

index f6fce7a..9cc93d5 100644 (file)
@@ -37,7 +37,7 @@ entity_state_t defaultstate =
        0,//unsigned short nodrawtoclient; // !
        0,//unsigned short drawonlytoclient; // !
        {0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
-       0,//unsigned char active; // true if a valid state
+       ACTIVE_NOT,//unsigned char active; // true if a valid state
        0,//unsigned char lightstyle;
        0,//unsigned char lightpflags;
        0,//unsigned char colormap;
@@ -165,7 +165,7 @@ void EntityFrameQuake_ReadEntity(int bits)
        else
        {
                s = ent->state_baseline;
-               s.active = true;
+               s.active = ACTIVE_NETWORK;
        }
 
        cl.isquakeentity[num] = true;
@@ -226,7 +226,7 @@ void EntityFrameQuake_ReadEntity(int bits)
 
        ent->state_previous = ent->state_current;
        ent->state_current = s;
-       if (ent->state_current.active)
+       if (ent->state_current.active == ACTIVE_NETWORK)
        {
                CL_MoveLerpEntityStates(ent);
                cl.entities_active[ent->state_current.number] = true;
@@ -255,7 +255,7 @@ void EntityFrameQuake_ISeeDeadEntities(void)
                        else
                        {
                                cl.isquakeentity[num] = false;
-                               cl.entities_active[num] = false;
+                               cl.entities_active[num] = ACTIVE_NOT;
                                cl.entities[num].state_current = defaultstate;
                                cl.entities[num].state_current.number = num;
                        }
@@ -430,11 +430,11 @@ static void EntityFrameCSQC_DeallocFrame(client_t *client, int framenum)
 //[515]: we use only one array per-client for SendEntity feature
 // TODO: add some handling for entity send priorities, to better deal with huge
 // amounts of csqc networked entities
-qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states, int framenum)
+qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum)
 {
        int num, number, end, sendflags;
        qboolean sectionstarted = false;
-       const entity_state_t *n;
+       const unsigned short *n;
        prvm_edict_t *ed;
        prvm_eval_t *val;
        client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber;
@@ -456,9 +456,9 @@ qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates,
                client->csqcnumedicts = prog->num_edicts;
 
        number = 1;
-       for (num = 0, n = states;num < numstates;num++, n++)
+       for (num = 0, n = numbers;num < numnumbers;num++, n++)
        {
-               end = n->number;
+               end = *n;
                for (;number < end;number++)
                {
                        if (client->csqcentityscope[number])
@@ -494,9 +494,9 @@ qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates,
                if (client->csqcentityscope[number])
                        client->csqcentityscope[number] = 1;
        // keep visible entities
-       for (i = 0, n = states;i < numstates;i++, n++)
+       for (i = 0, n = numbers;i < numnumbers;i++, n++)
        {
-               number = n->number;
+               number = *n;
                ed = prog->edicts + number;
                val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
                if (val->function)
@@ -851,7 +851,7 @@ int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
 {
        unsigned int bits;
        // if o is not active, delta from default
-       if (!o->active)
+       if (o->active != ACTIVE_NETWORK)
                o = &defaultstate;
        bits = 0;
        if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
@@ -1030,7 +1030,7 @@ void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const en
 {
        unsigned int bits;
        ENTITYSIZEPROFILING_START(msg, ent->number);
-       if (ent->active)
+       if (ent->active == ACTIVE_NETWORK)
        {
                // entity is active, check for changes from the delta
                if ((bits = EntityState_DeltaBits(delta, ent)))
@@ -1044,7 +1044,7 @@ void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const en
        else
        {
                // entity is inactive, check if the delta was active
-               if (delta->active)
+               if (delta->active == ACTIVE_NETWORK)
                {
                        // write the remove number
                        MSG_WriteShort(msg, ent->number | 0x8000);
@@ -1483,7 +1483,7 @@ void EntityFrame_CL_ReadFrame(void)
                                        CL_ExpandEntities(number);
                        }
                        cl.entities_active[number] = true;
-                       e->active = true;
+                       e->active = ACTIVE_NETWORK;
                        e->time = cl.mtime[0];
                        e->number = number;
                        EntityState_ReadFields(e, EntityState_ReadExtendBits());
@@ -1507,7 +1507,7 @@ void EntityFrame_CL_ReadFrame(void)
                        if (cl.entities_active[number])
                        {
                                cl.entities_active[number] = false;
-                               cl.entities[number].state_current.active = false;
+                               cl.entities[number].state_current.active = ACTIVE_NOT;
                        }
                }
                if (number >= cl.num_entities)
@@ -1526,7 +1526,7 @@ void EntityFrame_CL_ReadFrame(void)
                if (cl.entities_active[number])
                {
                        cl.entities_active[number] = false;
-                       cl.entities[number].state_current.active = false;
+                       cl.entities[number].state_current.active = ACTIVE_NOT;
                }
        }
 }
@@ -1651,7 +1651,7 @@ int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermo
                                                        entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
                                                        if (commit->entity[j].active != s->active)
                                                        {
-                                                               if (commit->entity[j].active)
+                                                               if (commit->entity[j].active == ACTIVE_NETWORK)
                                                                        Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
                                                                else
                                                                        Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
@@ -1779,20 +1779,20 @@ void EntityFrame4_CL_ReadFrame(void)
                                        // read the changes
                                        if (developer_networkentities.integer >= 2)
                                                Con_Printf("entity %i: update\n", enumber);
-                                       s->active = true;
+                                       s->active = ACTIVE_NETWORK;
                                        EntityState_ReadFields(s, EntityState_ReadExtendBits());
                                }
                        }
                        else if (developer_networkentities.integer >= 4)
                                Con_Printf("entity %i: copy\n", enumber);
                        // set the cl.entities_active flag
-                       cl.entities_active[enumber] = s->active;
+                       cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
                        // set the update time
                        s->time = cl.mtime[0];
                        // fix the number (it gets wiped occasionally by copying from defaultstate)
                        s->number = enumber;
                        // check if we need to update the lerp stuff
-                       if (s->active)
+                       if (s->active == ACTIVE_NETWORK)
                                CL_MoveLerpEntityStates(&cl.entities[enumber]);
                        // add this to the commit entry whether it is modified or not
                        if (d->currentcommit)
@@ -1800,7 +1800,7 @@ void EntityFrame4_CL_ReadFrame(void)
                        // print extra messages if desired
                        if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
                        {
-                               if (cl.entities[enumber].state_current.active)
+                               if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
                                        Con_Printf("entity #%i has become active\n", enumber);
                                else if (cl.entities[enumber].state_previous.active)
                                        Con_Printf("entity #%i has become inactive\n", enumber);
@@ -1885,7 +1885,7 @@ qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_datab
                {
                        inactiveentitystate.number = n;
                        s = &inactiveentitystate;
-                       if (e->active)
+                       if (e->active == ACTIVE_NETWORK)
                        {
                                // entity used to exist but doesn't anymore, send remove
                                MSG_WriteShort(&buf, n | 0x8000);
@@ -1985,7 +1985,7 @@ static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
        if (stateindex <= svs.maxclients)
                priority++;
        // remove dead entities very quickly because they are just 2 bytes
-       if (!d->states[stateindex].active)
+       if (d->states[stateindex].active != ACTIVE_NETWORK)
        {
                priority++;
                return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
@@ -2026,7 +2026,7 @@ void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbi
        if(val && val->function)
                return;
 
-       if (!s->active)
+       if (s->active != ACTIVE_NETWORK)
                MSG_WriteShort(msg, number | 0x8000);
        else
        {
@@ -2180,7 +2180,7 @@ static void EntityState5_ReadUpdate(entity_state_t *s, int number)
        if (bits & E5_FULLUPDATE)
        {
                *s = defaultstate;
-               s->active = true;
+               s->active = ACTIVE_NETWORK;
        }
        if (bits & E5_FLAGS)
                s->flags = MSG_ReadByte();
@@ -2332,9 +2332,9 @@ static void EntityState5_ReadUpdate(entity_state_t *s, int number)
 static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
 {
        unsigned int bits = 0;
-       if (n->active)
+       if (n->active == ACTIVE_NETWORK)
        {
-               if (!o->active)
+               if (o->active != ACTIVE_NETWORK)
                        bits |= E5_FULLUPDATE;
                if (!VectorCompare(o->origin, n->origin))
                        bits |= E5_ORIGIN;
@@ -2366,7 +2366,7 @@ static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t
                        bits |= E5_COLORMOD;
        }
        else
-               if (o->active)
+               if (o->active == ACTIVE_NETWORK)
                        bits |= E5_FULLUPDATE;
        return bits;
 }
@@ -2414,18 +2414,18 @@ void EntityFrame5_CL_ReadFrame(void)
                        EntityState5_ReadUpdate(s, enumber);
                }
                // set the cl.entities_active flag
-               cl.entities_active[enumber] = s->active;
+               cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
                // set the update time
                s->time = cl.mtime[0];
                // fix the number (it gets wiped occasionally by copying from defaultstate)
                s->number = enumber;
                // check if we need to update the lerp stuff
-               if (s->active)
+               if (s->active == ACTIVE_NETWORK)
                        CL_MoveLerpEntityStates(&cl.entities[enumber]);
                // print extra messages if desired
                if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
                {
-                       if (cl.entities[enumber].state_current.active)
+                       if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
                                Con_Printf("entity #%i has become active\n", enumber);
                        else if (cl.entities[enumber].state_previous.active)
                                Con_Printf("entity #%i has become inactive\n", enumber);
@@ -2757,7 +2757,7 @@ void EntityStateQW_ReadPlayerUpdate(void)
        // read the update
        s = &ent->state_current;
        *s = defaultstate;
-       s->active = true;
+       s->active = ACTIVE_NETWORK;
        s->number = enumber;
        s->colormap = enumber;
        playerflags = MSG_ReadShort();
@@ -2860,18 +2860,18 @@ void EntityStateQW_ReadPlayerUpdate(void)
        }
 
        // set the cl.entities_active flag
-       cl.entities_active[enumber] = s->active;
+       cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
        // set the update time
        s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
        // check if we need to update the lerp stuff
-       if (s->active)
+       if (s->active == ACTIVE_NETWORK)
                CL_MoveLerpEntityStates(&cl.entities[enumber]);
 }
 
 static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
 {
        int qweffects = 0;
-       s->active = true;
+       s->active = ACTIVE_NETWORK;
        s->number = bits & 511;
        bits &= ~511;
        if (bits & QW_U_MOREBITS)
@@ -3071,7 +3071,7 @@ void EntityFrameQW_CL_ReadFrame(qboolean delta)
                        if (cl.entities_active[number])
                        {
                                cl.entities_active[number] = false;
-                               cl.entities[number].state_current.active = false;
+                               cl.entities[number].state_current.active = ACTIVE_NOT;
                        }
                }
                if (number >= cl.num_entities)
index 7e01d76..cfb2084 100644 (file)
@@ -337,6 +337,14 @@ void Protocol_Names(char *buffer, size_t buffersize);
 #define RENDER_NOSELFSHADOW 262144 // render lighting on this entity before its own shadow is added to the scene
 // (note: all RENDER_NOSELFSHADOW entities are grouped together and rendered in a batch before their shadows are rendered, so they can not shadow eachother either)
 
+typedef enum entity_state_active_e
+{
+       ACTIVE_NOT = 0,
+       ACTIVE_NETWORK = 1,
+       ACTIVE_SHARED = 2
+}
+entity_state_active_t;
+
 // this is 96 bytes
 typedef struct entity_state_s
 {
@@ -969,7 +977,7 @@ void EntityFrameQW_CL_ReadFrame(qboolean delta);
 
 struct client_s;
 void EntityFrameCSQC_LostFrame(struct client_s *client, int framenum);
-qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states, int framenum);
+qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum);
 
 #endif
 
index e2f0261..7e7124e 100644 (file)
--- a/server.h
+++ b/server.h
@@ -146,6 +146,7 @@ typedef struct server_s
        int writeentitiestoclient_pvsbytes;
        unsigned char writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
        entity_state_t writeentitiestoclient_sendstates[MAX_EDICTS];
+       unsigned short writeentitiestoclient_csqcsendstates[MAX_EDICTS];
 
        int numsendentities;
        entity_state_t sendentities[MAX_EDICTS];
index 476be28..86820bb 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -1103,7 +1103,7 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
                return false;
 
        *cs = defaultstate;
-       cs->active = true;
+       cs->active = ACTIVE_NETWORK;
        cs->number = enumber;
        VectorCopy(ent->fields.server->origin, cs->origin);
        VectorCopy(ent->fields.server->angles, cs->angles);
@@ -1268,6 +1268,8 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
                if (sendflags)
                        for (i = 0;i < svs.maxclients;i++)
                                svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
+               // mark it as inactive for non-csqc networking
+               cs->active = ACTIVE_SHARED;
        }
 
        return true;
@@ -1449,7 +1451,7 @@ void SV_MarkWriteEntityStateToClient(entity_state_t *s)
 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
 {
        qboolean need_empty = false;
-       int i, numsendstates;
+       int i, numsendstates, numcsqcsendstates;
        entity_state_t *s;
        prvm_edict_t *camera;
        qboolean success;
@@ -1482,14 +1484,22 @@ void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *
                SV_MarkWriteEntityStateToClient(sv.sendentities + i);
 
        numsendstates = 0;
+       numcsqcsendstates = 0;
        for (i = 0;i < sv.numsendentities;i++)
        {
                if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
                {
-                       s = &sv.writeentitiestoclient_sendstates[numsendstates++];
-                       *s = sv.sendentities[i];
-                       if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
-                               s->flags |= RENDER_EXTERIORMODEL;
+                       if(sv.sendentities[i].active == ACTIVE_NETWORK)
+                       {
+                               s = &sv.writeentitiestoclient_sendstates[numsendstates++];
+                               *s = sv.sendentities[i];
+                               if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
+                                       s->flags |= RENDER_EXTERIORMODEL;
+                       }
+                       else if(sv.sendentities[i].active == ACTIVE_SHARED)
+                               sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
+                       else
+                               Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
                }
        }
 
@@ -1497,9 +1507,9 @@ void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *
                Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
 
        if(client->entitydatabase5)
-               need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
+               need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
        else
-               EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
+               EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
 
        if(client->num_skippedentityframes >= 10)
                need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)