]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
surface renderer now does less R_Mesh_State calls, opting instead to change only...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 21 Mar 2005 02:05:08 +0000 (02:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 21 Mar 2005 02:05:08 +0000 (02:05 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5102 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index 5c40c4d5afd06bf390ad87a2ff38829817801f2d..8fb25584942dd201fb05df3a69db7e1f15f8eaf4 100644 (file)
@@ -381,7 +381,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
 {
        int i;
        int texturesurfaceindex;
-       const float *v;
+       const float *v, *vertex3f;
        float *c;
        float diff[3];
        float f, r, g, b, a, base, colorscale;
@@ -408,20 +408,14 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                qglDisable(GL_CULL_FACE);
                GL_Color(1, 1, 1, 1);
                memset(&m, 0, sizeof(m));
+               R_Mesh_State(&m);
                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                {
                        surface = texturesurfacelist[texturesurfaceindex];
-                       m.tex[0] = R_GetTexture(surface->lightmaptexture);
-                       m.pointer_texcoord[0] = surface->mesh.data_texcoordlightmap2f;
-                       if (surface->lightmaptexture)
-                       {
-                               GL_Color(1, 1, 1, 1);
-                               m.pointer_color = NULL;
-                       }
-                       else
-                               m.pointer_color = surface->mesh.data_lightmapcolor4f;
-                       m.pointer_vertex = surface->mesh.data_vertex3f;
-                       R_Mesh_State(&m);
+                       R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture));
+                       R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordlightmap2f);
+                       R_Mesh_ColorPointer(surface->lightmaptexture ? NULL : surface->mesh.data_lightmapcolor4f);
+                       R_Mesh_VertexPointer(surface->mesh.data_vertex3f);
                        GL_LockArrays(0, surface->mesh.num_vertices);
                        R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                        GL_LockArrays(0, 0);
@@ -470,11 +464,11 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                        GL_DepthMask(true);
                        GL_DepthTest(true);
                        memset(&m, 0, sizeof(m));
+                       R_Mesh_State(&m);
                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                        {
                                surface = texturesurfacelist[texturesurfaceindex];
-                               m.pointer_vertex = surface->mesh.data_vertex3f;
-                               R_Mesh_State(&m);
+                               R_Mesh_VertexPointer(surface->mesh.data_vertex3f);
                                GL_LockArrays(0, surface->mesh.num_vertices);
                                R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                GL_LockArrays(0, 0);
@@ -493,7 +487,9 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                m.texcombinergb[1] = GL_REPLACE;
                Matrix4x4_CreateFromQuakeEntity(&m.texmatrix[0], 0, 0, 0, 0, 0, 0, r_watershader.value);
                m.texmatrix[1] = r_surf_waterscrollmatrix;
+               R_Mesh_State(&m);
 
+               GL_Color(1, 1, 1, texture->currentalpha);
                GL_ActiveTexture(0);
                qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D);
                GL_ActiveTexture(1);
@@ -505,10 +501,9 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                {
                        surface = texturesurfacelist[texturesurfaceindex];
-                       m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                       m.pointer_texcoord[0] = surface->mesh.data_texcoordtexture2f;
-                       m.pointer_texcoord[1] = surface->mesh.data_texcoordtexture2f;
-                       R_Mesh_State(&m);
+                       R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, surface));
+                       R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f);
+                       R_Mesh_TexCoordPointer(1, 2, surface->mesh.data_texcoordtexture2f);
                        GL_LockArrays(0, surface->mesh.num_vertices);
                        R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                        GL_LockArrays(0, 0);
@@ -539,6 +534,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                        m.texmatrix[1] = r_surf_waterscrollmatrix;
                                m.texrgbscale[1] = 2;
                                m.pointer_color = varray_color4f;
+                               R_Mesh_State(&m);
                                colorscale = 1;
                                r = ent->colormod[0] * colorscale;
                                g = ent->colormod[1] * colorscale;
@@ -548,16 +544,17 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                                       m.pointer_texcoord[0] = surface->mesh.data_texcoordlightmap2f;
-                                       m.pointer_texcoord[1] = surface->mesh.data_texcoordtexture2f;
+                                       vertex3f = RSurf_GetVertexPointer(ent, surface);
+                                       R_Mesh_VertexPointer(vertex3f);
+                                       R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordlightmap2f);
+                                       R_Mesh_TexCoordPointer(1, 2, surface->mesh.data_texcoordtexture2f);
                                        if (surface->lightmaptexture)
                                        {
-                                               m.tex[0] = R_GetTexture(surface->lightmaptexture);
+                                               R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture));
                                                if (fogallpasses)
                                                {
-                                                       m.pointer_color = varray_color4f;
-                                                       for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                                       R_Mesh_ColorPointer(varray_color4f);
+                                                       for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                                        {
                                                                VectorSubtract(v, modelorg, diff);
                                                                f = 1 - exp(fogdensity/DotProduct(diff, diff));
@@ -569,17 +566,17 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                                }
                                                else
                                                {
-                                                       m.pointer_color = NULL;
+                                                       R_Mesh_ColorPointer(NULL);
                                                        GL_Color(r, g, b, a);
                                                }
                                        }
                                        else
                                        {
-                                               m.tex[0] = R_GetTexture(r_texture_white);
-                                               m.pointer_color = varray_color4f;
+                                               R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
+                                               R_Mesh_ColorPointer(varray_color4f);
                                                if (surface->styles[0] != 255)
                                                {
-                                                       for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                                       for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                                        {
                                                                c[0] = 0;
                                                                c[1] = 0;
@@ -636,7 +633,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                                {
                                                        if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT))
                                                        {
-                                                               for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                                               for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                                                {
                                                                        c[0] = 0;
                                                                        c[1] = 0;
@@ -646,7 +643,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                                        }
                                                        else
                                                        {
-                                                               m.pointer_color = NULL;
+                                                               R_Mesh_ColorPointer(NULL);
                                                                GL_Color(0, 0, 0, a);
                                                        }
                                                }
@@ -672,6 +669,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                        m.texrgbscale[0] = 4;
                                        colorscale *= 0.25f;
                                }
+                               R_Mesh_State(&m);
                                r = ent->colormod[0] * colorscale;
                                g = ent->colormod[1] * colorscale;
                                b = ent->colormod[2] * colorscale;
@@ -681,9 +679,10 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                        {
                                                surface = texturesurfacelist[texturesurfaceindex];
-                                               m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                                               m.pointer_texcoord[0] = surface->mesh.data_texcoordtexture2f;
-                                               for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                               vertex3f = RSurf_GetVertexPointer(ent, surface);
+                                               R_Mesh_VertexPointer(vertex3f);
+                                               R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f);
+                                               for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                                {
                                                        c[0] = 0;
                                                        c[1] = 0;
@@ -735,7 +734,6 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                                        else
                                                                c[3] = a;
                                                }
-                                               R_Mesh_State(&m);
                                                GL_LockArrays(0, surface->mesh.num_vertices);
                                                R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                                GL_LockArrays(0, 0);
@@ -748,14 +746,13 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                                {
                                                        surface = texturesurfacelist[texturesurfaceindex];
-                                                       m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                                                       m.pointer_texcoord[0] = surface->mesh.data_texcoordtexture2f;
-                                                       if (m.tex[1])
-                                                               m.pointer_texcoord[1] = surface->mesh.data_texcoordtexture2f;
+                                                       vertex3f = RSurf_GetVertexPointer(ent, surface);
+                                                       R_Mesh_VertexPointer(vertex3f);
+                                                       R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f);
                                                        if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT))
                                                        {
-                                                               m.pointer_color = varray_color4f;
-                                                               for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                                               R_Mesh_ColorPointer(varray_color4f);
+                                                               for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                                                {
                                                                        VectorSubtract(v, modelorg, diff);
                                                                        f = 1 - exp(fogdensity/DotProduct(diff, diff));
@@ -767,8 +764,8 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                                        }
                                                        else
                                                        {
-                                                               m.pointer_color = varray_color4f;
-                                                               for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                                               R_Mesh_ColorPointer(varray_color4f);
+                                                               for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                                                {
                                                                        VectorSubtract(v, modelorg, diff);
                                                                        f = 1 - exp(fogdensity/DotProduct(diff, diff));
@@ -789,14 +786,13 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                                {
                                                        surface = texturesurfacelist[texturesurfaceindex];
-                                                       m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                                                       m.pointer_texcoord[0] = surface->mesh.data_texcoordtexture2f;
-                                                       if (m.tex[1])
-                                                               m.pointer_texcoord[1] = surface->mesh.data_texcoordtexture2f;
+                                                       vertex3f = RSurf_GetVertexPointer(ent, surface);
+                                                       R_Mesh_VertexPointer(vertex3f);
+                                                       R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f);
                                                        if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT))
                                                        {
-                                                               m.pointer_color = varray_color4f;
-                                                               for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                                               R_Mesh_ColorPointer(varray_color4f);
+                                                               for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                                                {
                                                                        c[0] = r;
                                                                        c[1] = g;
@@ -806,7 +802,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                                        }
                                                        else
                                                        {
-                                                               m.pointer_color = NULL;
+                                                               R_Mesh_ColorPointer(NULL);
                                                                GL_Color(r, g, b, a);
                                                        }
                                                        R_Mesh_State(&m);
@@ -829,12 +825,12 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                m.tex[0] = R_GetTexture(texture->skin.base);
                                if (waterscrolling)
                                        m.texmatrix[0] = r_surf_waterscrollmatrix;
+                               R_Mesh_State(&m);
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                                       m.pointer_texcoord[0] = surface->mesh.data_texcoordtexture2f;
-                                       R_Mesh_State(&m);
+                                       R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, surface));
+                                       R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f);
                                        GL_LockArrays(0, surface->mesh.num_vertices);
                                        R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                        GL_LockArrays(0, 0);
@@ -846,11 +842,11 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                dobase = false;
                                GL_Color(0, 0, 0, 1);
                                memset(&m, 0, sizeof(m));
+                               R_Mesh_State(&m);
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                                       R_Mesh_State(&m);
+                                       R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, surface));
                                        GL_LockArrays(0, surface->mesh.num_vertices);
                                        R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                        GL_LockArrays(0, 0);
@@ -868,35 +864,31 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                if (waterscrolling)
                                        m.texmatrix[1] = r_surf_waterscrollmatrix;
                                m.texrgbscale[1] = 2;
+                               R_Mesh_State(&m);
                                r = ent->colormod[0] * r_lightmapintensity;
                                g = ent->colormod[1] * r_lightmapintensity;
                                b = ent->colormod[2] * r_lightmapintensity;
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       memset(&m, 0, sizeof(m));
-                                       m.tex[1] = R_GetTexture(texture->skin.base);
-                                       if (waterscrolling)
-                                               m.texmatrix[1] = r_surf_waterscrollmatrix;
-                                       m.texrgbscale[1] = 2;
-                                       m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                                       m.pointer_texcoord[0] = surface->mesh.data_texcoordlightmap2f;
-                                       m.pointer_texcoord[1] = surface->mesh.data_texcoordtexture2f;
+                                       R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, surface));
+                                       R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordlightmap2f);
+                                       R_Mesh_TexCoordPointer(1, 2, surface->mesh.data_texcoordtexture2f);
                                        if (surface->lightmaptexture)
                                        {
-                                               m.tex[0] = R_GetTexture(surface->lightmaptexture);
-                                               m.pointer_color = NULL;
+                                               R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture));
+                                               R_Mesh_ColorPointer(NULL);
                                                GL_Color(r, g, b, 1);
                                        }
                                        else if (r == 1 && g == 1 && b == 1)
                                        {
-                                               m.tex[0] = R_GetTexture(r_texture_white);
-                                               m.pointer_color = surface->mesh.data_lightmapcolor4f;
+                                               R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
+                                               R_Mesh_ColorPointer(surface->mesh.data_lightmapcolor4f);
                                        }
                                        else
                                        {
-                                               m.tex[0] = R_GetTexture(r_texture_white);
-                                               m.pointer_color = varray_color4f;
+                                               R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
+                                               R_Mesh_ColorPointer(varray_color4f);
                                                for (i = 0;i < surface->mesh.num_vertices;i++)
                                                {
                                                        varray_color4f[i*4+0] = surface->mesh.data_lightmapcolor4f[i*4+0] * r;
@@ -905,7 +897,6 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                                        varray_color4f[i*4+3] = surface->mesh.data_lightmapcolor4f[i*4+3];
                                                }
                                        }
-                                       R_Mesh_State(&m);
                                        GL_LockArrays(0, surface->mesh.num_vertices);
                                        R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                        GL_LockArrays(0, 0);
@@ -918,17 +909,14 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                GL_DepthMask(true);
                                GL_Color(1, 1, 1, 1);
                                memset(&m, 0, sizeof(m));
+                               R_Mesh_State(&m);
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                                       m.tex[0] = R_GetTexture(surface->lightmaptexture);
-                                       m.pointer_texcoord[0] = surface->mesh.data_texcoordlightmap2f;
-                                       if (surface->lightmaptexture)
-                                               m.pointer_color = NULL;
-                                       else
-                                               m.pointer_color = surface->mesh.data_lightmapcolor4f;
-                                       R_Mesh_State(&m);
+                                       R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, surface));
+                                       R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture));
+                                       R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordlightmap2f);
+                                       R_Mesh_ColorPointer(surface->lightmaptexture ? NULL : surface->mesh.data_lightmapcolor4f);
                                        GL_LockArrays(0, surface->mesh.num_vertices);
                                        R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                        GL_LockArrays(0, 0);
@@ -943,12 +931,12 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                m.tex[0] = R_GetTexture(texture->skin.base);
                                if (waterscrolling)
                                        m.texmatrix[0] = r_surf_waterscrollmatrix;
+                               R_Mesh_State(&m);
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                                       m.pointer_texcoord[0] = surface->mesh.data_texcoordtexture2f;
-                                       R_Mesh_State(&m);
+                                       R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, surface));
+                                       R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f);
                                        GL_LockArrays(0, surface->mesh.num_vertices);
                                        R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                        GL_LockArrays(0, 0);
@@ -971,6 +959,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                m.texrgbscale[0] = 4;
                                colorscale *= 0.25f;
                        }
+                       R_Mesh_State(&m);
                        base = r_ambient.value * (1.0f / 64.0f);
                        r = ent->colormod[0] * colorscale * base;
                        g = ent->colormod[1] * colorscale * base;
@@ -979,9 +968,10 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                        {
                                surface = texturesurfacelist[texturesurfaceindex];
-                               m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                               m.pointer_texcoord[0] = surface->mesh.data_texcoordtexture2f;
-                               for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                               vertex3f = RSurf_GetVertexPointer(ent, surface);
+                               R_Mesh_VertexPointer(vertex3f);
+                               R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f);
+                               for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                {
                                        c[0] = r;
                                        c[1] = g;
@@ -997,7 +987,6 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                        else
                                                c[3] = a;
                                }
-                               R_Mesh_State(&m);
                                GL_LockArrays(0, surface->mesh.num_vertices);
                                R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                GL_LockArrays(0, 0);
@@ -1010,12 +999,12 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                        GL_Color(1, 1, 1, 1);
                        memset(&m, 0, sizeof(m));
                        m.tex[0] = R_GetTexture(texture->skin.detail);
+                       R_Mesh_State(&m);
                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                        {
                                surface = texturesurfacelist[texturesurfaceindex];
-                               m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                               m.pointer_texcoord[0] = surface->mesh.data_texcoorddetail2f;
-                               R_Mesh_State(&m);
+                               R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, surface));
+                               R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoorddetail2f);
                                GL_LockArrays(0, surface->mesh.num_vertices);
                                R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                GL_LockArrays(0, 0);
@@ -1031,6 +1020,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                        if (waterscrolling)
                                m.texmatrix[0] = r_surf_waterscrollmatrix;
                        m.pointer_color = varray_color4f;
+                       R_Mesh_State(&m);
                        colorscale = 1;
                        r = ent->colormod[0] * colorscale;
                        g = ent->colormod[1] * colorscale;
@@ -1041,12 +1031,13 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                                       m.pointer_texcoord[0] = surface->mesh.data_texcoordtexture2f;
+                                       vertex3f = RSurf_GetVertexPointer(ent, surface);
+                                       R_Mesh_VertexPointer(vertex3f);
+                                       R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f);
+                                       R_Mesh_ColorPointer(varray_color4f);
                                        if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT))
                                        {
-                                               m.pointer_color = varray_color4f;
-                                               for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                               for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                                {
                                                        VectorSubtract(v, modelorg, diff);
                                                        f = 1 - exp(fogdensity/DotProduct(diff, diff));
@@ -1058,8 +1049,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                        }
                                        else
                                        {
-                                               m.pointer_color = varray_color4f;
-                                               for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                               for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                                {
                                                        VectorSubtract(v, modelorg, diff);
                                                        f = 1 - exp(fogdensity/DotProduct(diff, diff));
@@ -1069,7 +1059,6 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                                        c[3] = a;
                                                }
                                        }
-                                       R_Mesh_State(&m);
                                        GL_LockArrays(0, surface->mesh.num_vertices);
                                        R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                        GL_LockArrays(0, 0);
@@ -1080,12 +1069,13 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                                {
                                        surface = texturesurfacelist[texturesurfaceindex];
-                                       m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                                       m.pointer_texcoord[0] = surface->mesh.data_texcoordtexture2f;
+                                       vertex3f = RSurf_GetVertexPointer(ent, surface);
+                                       R_Mesh_VertexPointer(vertex3f);
+                                       R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f);
                                        if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT))
                                        {
-                                               m.pointer_color = varray_color4f;
-                                               for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                               R_Mesh_ColorPointer(varray_color4f);
+                                               for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                                {
                                                        c[0] = r;
                                                        c[1] = g;
@@ -1095,10 +1085,9 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                        }
                                        else
                                        {
-                                               m.pointer_color = NULL;
+                                               R_Mesh_ColorPointer(NULL);
                                                GL_Color(r, g, b, a);
                                        }
-                                       R_Mesh_State(&m);
                                        GL_LockArrays(0, surface->mesh.num_vertices);
                                        R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                        GL_LockArrays(0, 0);
@@ -1127,6 +1116,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                        m.tex[0] = R_GetTexture(texture->skin.fog);
                        if (waterscrolling)
                                m.texmatrix[0] = r_surf_waterscrollmatrix;
+                       R_Mesh_State(&m);
                        r = fogcolor[0];
                        g = fogcolor[1];
                        b = fogcolor[2];
@@ -1134,14 +1124,14 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                        {
                                surface = texturesurfacelist[texturesurfaceindex];
-                               m.pointer_vertex = RSurf_GetVertexPointer(ent, surface);
-                               m.pointer_texcoord[0] = surface->mesh.data_texcoordtexture2f;
-                               m.pointer_color = varray_color4f;
+                               vertex3f = RSurf_GetVertexPointer(ent, surface);
+                               R_Mesh_VertexPointer(vertex3f);
+                               R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f);
+                               R_Mesh_ColorPointer(varray_color4f);
                                //RSurf_FogPassColors_Vertex3f_Color4f(surface->mesh.data_vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], texture->currentalpha, 1, surface->mesh.num_vertices, modelorg);
                                if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT))
                                {
-                                       m.pointer_color = varray_color4f;
-                                       for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                       for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                        {
                                                VectorSubtract(v, modelorg, diff);
                                                f = exp(fogdensity/DotProduct(diff, diff));
@@ -1153,8 +1143,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                }
                                else
                                {
-                                       m.pointer_color = varray_color4f;
-                                       for (i = 0, v = m.pointer_vertex, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
+                                       for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4)
                                        {
                                                VectorSubtract(v, modelorg, diff);
                                                f = exp(fogdensity/DotProduct(diff, diff));
@@ -1164,7 +1153,6 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                                c[3] = f * a;
                                        }
                                }
-                               R_Mesh_State(&m);
                                GL_LockArrays(0, surface->mesh.num_vertices);
                                R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i);
                                GL_LockArrays(0, 0);
@@ -1269,7 +1257,7 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
                                f = t->currentmaterialflags & flagsmask;
                                texture = t->currentframe;
                        }
-                       if (f)
+                       if (f && surface->mesh.num_triangles)
                        {
                                // if lightmap parameters changed, rebuild lightmap texture
                                if (surface->cached_dlight && surface->samples)