fixed some majorly messed up fixes to the angle clamping
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 28 Feb 2002 07:15:41 +0000 (07:15 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 28 Feb 2002 07:15:41 +0000 (07:15 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1593 d7cf8633-e32d-0410-b094-e92efae38249

cl_input.c
vid_shared.c

index 661b05a..664fd1a 100644 (file)
@@ -281,6 +281,12 @@ void CL_AdjustAngles (void)
        cl.viewangles[YAW] = ANGLEMOD(cl.viewangles[YAW]);
        cl.viewangles[PITCH] = ANGLEMOD(cl.viewangles[PITCH]);
        cl.viewangles[ROLL] = ANGLEMOD(cl.viewangles[ROLL]);
+       if (cl.viewangles[YAW] >= 180)
+               cl.viewangles[YAW] -= 360;
+       if (cl.viewangles[PITCH] >= 180)
+               cl.viewangles[PITCH] -= 360;
+       if (cl.viewangles[ROLL] >= 180)
+               cl.viewangles[ROLL] -= 360;
 
        cl.viewangles[PITCH] = bound (in_pitch_min.value, cl.viewangles[PITCH], in_pitch_max.value);
        cl.viewangles[ROLL] = bound(-50, cl.viewangles[ROLL], 50);
index 6730f55..2e49b7d 100644 (file)
@@ -173,8 +173,11 @@ void IN_PreMove(void)
 {
 }
 
+void CL_AdjustAngles(void);
 void IN_PostMove(void)
 {
+       // clamp after the move as well to prevent messed up rendering angles
+       CL_AdjustAngles();
 }
 
 void IN_Mouse(usercmd_t *cmd, float mx, float my)